Overcapping |
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What overcapping is:
Overcapping boosts damage by giving a 'buffer' to a power level, most effective being weapons. This can be achieved by simply setting your base weapons power to 100 and applying emergency power to weapons 1, as you drain your weapon power so any overcapped power will 'drop' into the system thus increasing the power your other weapons fire at, which increases damage.
Firing cycles
While this effect is most noticeable with Beam weapons it does have a lower effect on cannon weapons due to firing cycles, in that cannons take their twelve power for two seconds, then dump the power back into the system in the one second and repeat which minimises the drain time. Beam weapons on the other hand drain for a full 4 seconds and rather than firing all four shots at the power multiplier given at the start of the cycle they fire at the power after draining which is why it is important to have excess power for beam weapons.
How power transfer affects it:
Power transfer rate dictates how fast power moves between systems, this also applies to drains for some reason, this also benefits overcapping as it dictates how fast the overcapped power replaces the power used by previous weapons. According to the testing I have done on the subject, however, there is a need to balance this against the amount of power you have overcapped by. If you have more power than you can move into the system per second, then you will benefit more from your overcapping than you would if you have more power transfer than power to move, however you should balance these two numbers such that you have enough power to cover all your energy weapons (minus one) and then enough EPS to move enough power to cover one weapon per second (as this is roughly your rate of fire) for optimal results. I can't tell you how many EPS flow regulators you will need to make this happen.
It should be noted that for some reason, Electro-Plasma Systems in the skill table has no link to power transfer rate, but it does increase the power benefit from Emergency power to subsystem and I believe Aux2Batt.
Overcapping boosts damage by giving a 'buffer' to a power level, most effective being weapons. This can be achieved by simply setting your base weapons power to 100 and applying emergency power to weapons 1, as you drain your weapon power so any overcapped power will 'drop' into the system thus increasing the power your other weapons fire at, which increases damage.
Firing cycles
While this effect is most noticeable with Beam weapons it does have a lower effect on cannon weapons due to firing cycles, in that cannons take their twelve power for two seconds, then dump the power back into the system in the one second and repeat which minimises the drain time. Beam weapons on the other hand drain for a full 4 seconds and rather than firing all four shots at the power multiplier given at the start of the cycle they fire at the power after draining which is why it is important to have excess power for beam weapons.
How power transfer affects it:
Power transfer rate dictates how fast power moves between systems, this also applies to drains for some reason, this also benefits overcapping as it dictates how fast the overcapped power replaces the power used by previous weapons. According to the testing I have done on the subject, however, there is a need to balance this against the amount of power you have overcapped by. If you have more power than you can move into the system per second, then you will benefit more from your overcapping than you would if you have more power transfer than power to move, however you should balance these two numbers such that you have enough power to cover all your energy weapons (minus one) and then enough EPS to move enough power to cover one weapon per second (as this is roughly your rate of fire) for optimal results. I can't tell you how many EPS flow regulators you will need to make this happen.
It should be noted that for some reason, Electro-Plasma Systems in the skill table has no link to power transfer rate, but it does increase the power benefit from Emergency power to subsystem and I believe Aux2Batt.